Basketball Glossary
Terms

- alive:
- a ball is alive
when it is released by a shooter or thrower, or legally tapped by
a jumper during a jump ball; the game clock starts only when the ball
becomes alive; compare with live.
-
- alternating-possession rule:
- in college, the
possession arrow changes direction after
each subsequent jump ball situation,
alternating which team gets possession for the throw-in.
-
- assist:
- the last
pass to a teammate that leads directly
to a field goal; the scorer must move
immediately toward the basket for the passer to be credited
with an assist; only 1 assist can be credited per field goal.
-
- backboard:
- the rectangular
structure, 6' x 3 1/2', to which the basket is attached.
-
- backcourt:
- the area from
the midcourt line to the end line furthest from the offense's basket.
-
- ball
handler:
- the player with
the ball; usually the point guard at the start of a play.
-
- bank shot:
- a shot where the
ball is first bounced (or banked) off the backboard at such an angle that it then
drops into the basket.
-
- baseline:
- see end line.
-
- basket:
- attached to the
backboard, it consists of a metal rim
18" in diameter suspended 10' from the floor, from which a 15-18" corded net
hangs, and through which points are scored; also used to refer to a
successful field goal.
-
- beat the
defender:
- when an
offensive player, with or without the ball, is able to get past an opponent
who is guarding him.
-
- blind
pass:
- a pass
from a ball handler who does not see his
receiver, but is estimating where he
should be.
-
- blocked
shot:
- the successful
deflection of a shot by touching part of the ball on its way to the
basket, thereby preventing a field goal.
-
- blocking:
- the use of a
defender's body position to illegally prevent an opponent's advance; the
opposite of charging.
-
- boosters:
- alumni
supporters of college teams.
-
- boxing
out:
- a player's
attempt to position his body between his opponents and the basket to get rebounds and prevent the opponents from
doing so.
-
- break:
- see fast break.
-
- center
circle:
- the circular
area at midcourt from which jump balls are
taken.
-
- charging:
- an offensive
foul which occurs when an offensive
player runs into a defender who has established position.
-
- clear out:
- see one-on-one
showdown.
-
- Commissioner:
- the president of
the NBA.
-
- court:
- the 94' x 50'
area bounded by 2 sidelines and 2 end lines containing a basket at each end, on which a
basketball game is played.
-
- court
vision:
- a player's
ability to see everything on the court during play — such as where his
teammates and defenders are set up — which enables him to make better choices
in passing; the best point guards possess
this.
-
- crossover
dribble:
- when a
ball handler dribbles the ball across his body from
one hand to the other.
-
- cylinder:
- the imaginary
area directly above the basket where goaltending or basket
interference can occur.
-
- dead ball:
- any ball that is
not live; occurs after each successful
field goal or free-throw attempt, after any official's whistle or if the ball leaves
the court; it stops play which is then
resumed by a jump ball, throw-in or free-throw.
-
- defense:
- the act of
preventing the offense from scoring; the team without the ball.
-
- defensive
rebound:
- a rebound of an opponent's missed
shot.
-
- double
team:
- when two
teammates join efforts in guarding a single
opponent.
-
- downcourt or down the
court:
- the direction a
team on offense moves, from its backcourt into its frontcourt and towards its own basket.
-
- draft:
- the method by
which NBA teams annually select college or
foreign players to their teams, designed to promote balanced competition
in the NBA.
-
- Dream
Team:
- the name given
by the media to the U.S. basketball team that won the gold medal at the 1992
Barcelona Olympics; it was the first time non-amateurs were permitted to
represent the country; the members of this team were Charles Barkley, Larry
Bird, Clyde Drexler, Patrick Ewing, Magic Johnson, Michael Jordan, Christian
Laettner, Karl Malone, Chris Mullin, Scottie Pippen, David Robinson and John
Stockton. In the 1996 Olympics, the U.S. team was called Dream Team II and in
2000, Dream Team III.
-
- dribble or dribbling:
- when a player
repeatedly pushes, pats, taps or bats the ball toward the floor with one hand to cause the ball to
bounce back up to either of his hands; used to advance the ball or keep
control of it.
-
- dribble
series:
- a number of
consecutive dribbles which end when a player allows
the ball to rest in one or both hands; a player is only permitted one dribble
series before he must pass or shoot.
-
- drive to the
basket:
- to move rapidly
toward the basket with the ball.
-
- dunk:
- when a player
close to the basket jumps and strongly throws the
ball down into it; an athletic, creative shot used to intimidate
opponents.
-
- elbowing:
- it is a
violation if a player vigorously or
excessively swings his elbows, even if there is no contact; it is a foul if contact is made, and an
automatic ejection if that contact is above shoulder level.
-
- end line:
- the boundary
line behind each basket; also called the baseline.
-
- established
position:
- when a defensive
player has both feet firmly planted on the floor before an offensive player's head
and shoulder get past him; the offensive player who runs into such a defender
is charging.
-
- fake or feint:
- a deceptive move
to throw a defender off balance and allow an offensive player to shoot or receive a pass; players use their eyes, head or
any other part of the body to trick an opponent.
-
- fast
break:
- also called the
run-and-shoot offense, it begins with a defensive rebound by a player who
immediately sends an outlet pass toward midcourt to his waiting teammates;
these teammates can sprint to their basket and quickly shoot before enough
opponents catch up to stop them.
-
- field
goal:
- when the ball
enters the basket from above during play; worth 2
points, or 3 points if the shooter was standing behind the 3-point
line.
-
- Finals, NBA:
- the annual
championship series of the NBA's post-season.
-
- Final
Four:
- the 4 regional
champions (West, East, Midwest and Southeast) remaining from the 64 college
teams that compete in the annual NCAA Tournament; they play one another
to determine the national champion.
-
- flagrant
foul:
- unnecessary or
excessive contact against an opponent.
-
- floor:
- the area of the
court within the end lines and sidelines.
-
- floor
violation:
- a player's
action that violates the rules but does not prevent an opponent's movement or
cause him harm; penalized by a change in possession.
-
- forwards:
- the 2 players on
the court for a team who are usually smaller
than the center and bigger than the guards; often a team's highest
scorers.
-
- foul:
- actions by
players which break the rules but are not floor violations; penalized by a change
in possession or free-throw opportunities; see personal foul or technical foul.
-
- foul lane:
- the painted area
19' x 16' (12' in college) bordered by the end line and the foul line, outside which players must
stand during a free-throw; also the area an offensive
player cannot spend more than 3-seconds at a time in.
-
- foul line:
- the line 15'
from the backboard and parallel to the end line from which players shoot
free-throws.
-
- foul shot:
- see free-throw.
-
- 4-point
play:
- a 3-point shot followed by a
successful free-throw.
-
- franchise:
- a professional
team.
-
- franchise
player:
- a star player
around which a franchise is built.
-
- free agent,
restricted:
- an NBA player whose contract has
expired and who has received a "qualifying offer" from his current club which
provides a salary level predetermined by the collective bargaining
agreement. While this player is free to negotiate an offer from a new
team, his current team has a right of first refusal to match that
offer, thereby obligating him to remain with his current team.
-
- free agent,
unrestricted:
- a player who has
completed his 3rd NBA season (or 4th season, if
his current team exercised its "option" to have him play for a 4th year) and
is free to negotiate a contract with other NBA teams without his current
team having a right of first refusal.
-
- free-throw:
- an unguarded
shot taken from the foul line by a player whose opponent
committed a personal or technical foul; it is worth 1
point.
-
- free-throw
line:
- see foul line.
-
- free-throw
line extended:
- an imaginary
line drawn from the free-throw line to the
sideline to determine the location for
certain throw-ins.
-
- frontcourt:
- the area between
the midcourt line and the end line closest to the offense's
basket.
-
- full-court
press:
- when defenders
start guarding the offense in the backcourt.
-
- game
clock:
- shows how much
time remains in each of the four 12-minute quarters of an NBA game or two 20-minute halves of a
college game.
-
- guards:
- the 2 players on
each team who are the smallest on the court; they usually handle setting up
plays and passing to teammates closer to the
basket.
-
- guarding:
- the act of
following an opponent around the court to prevent him from getting close
to the basket, taking an open shot or making
easy an pass, while avoiding illegal
contact.
-
- half-court or set
offense:
- when a team
takes the time to develop a play in its frontcourt, such as the give-and-go or a
screening play; opposite of fast break.
-
- high percentage
shot:
- a shot that is
likely to go in the basket, such as a layup.
-
- high post:
- an imaginary
area outside either side of the foul lane at the free-throw line extended.
-
- in the
paint:
- being in the
foul lane area which is painted a
different color.
-
- inbounds:
- the area within
the end lines and sidelines of the court; also the act of bringing the ball
into this area by means of a throw-in.
-
- incidental
contact:
- minor contact
usually overlooked by officials.
-
- inside
shooting:
- shots taken by a
player near or under the basket.
-
- jump ball:
- 2 opposing
players jump for a ball an official tosses above and between them,
to tap it to their teammates and gain possession; used to start the game
(tip-off) and all overtime periods, and sometimes to restart play.
-
- keepaway
game:
- a tactic used by
the team that is leading near the end of the game to keep the ball
from its opponents to prevent them from scoring while using up time off the
game clock; also called freezing.
-
- key or keyhole:
- the area at each
end of the court consisting of the foul circle,
foul lane and free-throw line; named for the shape it
had years ago.
-
- layup or layin:
- a shot taken
after driving to the basket by leaping up
under the basket and using one hand to drop the
ball directly into the basket (layin) or to bank the ball off the backboard into it (layup).
-
- leading the
receiver:
- when a
passer throws the ball where he thinks a
receiver is headed.
-
- live ball:
- as soon as a
ball is given to a free-throw shooter or a thrower on a throw-in, it is live, but the game clock does not restart until
the ball is alive.
-
- loose
ball:
- a ball that is
alive but not in the possession of either team.
-
- low post:
- an imaginary
area outside either side of the foul lane close to the basket.
-
- lower percentage
shot:
- a shot that is
less likely to go in the basket, such as one thrown by a player
who is off balance or outside his shooting range.
-
- man-to-man
defense:
- the defensive
style where each defensive player is responsible for guarding one opponent.
-
- March
Madness:
- see NCAA Tournament.
-
- match-ups:
- any pairing of
players on opposing teams who guard each other.
-
- MVP (Most Valuable
Player):
- an award
recognizing the NBA player who contributed most to
the regular season or to the Finals.
-
- NBA (National Basketball
Association):
- a professional
league created in 1949 that now has 27 teams in the U.S. and is adding 2
Canadian teams in 1995.
-
- NCAA (National Collegiate Athletic
Association):
- a voluntary
association of over 1,200 colleges and universities in the U.S. whose role is
to establish standards and protect the integrity of amateurism for
student-athletes.
-
- NCAA
Tournament:
- an annual
competition between 64 college teams to crown a national champion; also called
March Madness because the
three-week-long event is held during March; see also Final Four.
-
- NIT (National Invitational
Tournament):
- the oldest
college tournament, in which 32 teams not selected to the NCAA Tournament compete each year.
-
- off the
dribble:
- a shot taken
while driving to the basket.
-
- offense:
- the team with
possession of the ball.
-
- offensive
rebound:
- a rebound of a team's own missed
shot.
-
- officials:
- the crew
chief, referee and umpire who control the game, stop and start play, and
impose penalties for violations and fouls.
-
- 1-and-1 or 1-plus-1:
- in college, a
free-throw attempt awarded for
certain violations that earns the shooter a 2nd attempt only if the
first is successful.
-
- open:
- when a player is
unguarded by a defender.
-
- out of
bounds:
- the area outside
of and including the end lines and sidelines.
-
- outside
shooting:
- shots taken from
the perimeter.
-
- over the
limit:
- when a team
commits 5 or more team fouls per NBA period
(4 in each overtime); 8 or more per
WNBA half; 7 or more per half in college; this team is also said to be
in the penalty.
-
- overtime or OT:
- the extra
period(s) played after a regulation game ends
tied.
-
- pass:
- when a
passer throws the ball to a teammate;
used to start plays, move the ball downcourt, keep it away from defenders
and get it to a shooter.
-
- passer:
- the player who
passes the ball to a
teammate.
-
- period:
- any quarter,
half or overtime segment.
-
- perimeter:
- the area beyond
the foul circle away from the basket, including 3-point line, from
which players take long-range shots.
-
- personal
foul:
- contact between
players that may result in injury or provide one team with an unfair
advantage; players may not push, hold, trip, hack, elbow, restrain or charge into an opponent; these are also
counted as team fouls.
-
- picked
off:
- refers to a
defender who has been successfully prevented from reaching the
ball handler by an offensive screen.
-
- pick-up
games:
- impromptu games
played among players who just met.
-
- pivot:
- a center; also
the foot that must remain touching the floor until a ball handler who has stopped dribbling is ready to pass or shoot.
-
- playmaker:
- the point
guard who generally sets up plays for his teammates.
-
- point-shaving:
- an illegal
practice where players intentionally win a game, but by fewer points than the
point spread; led to 2 major college
scandals (involved 32 of the biggest stars in the 1950s, then 22 colleges in
1961).
-
- point
spread:
- a device
established by bookmakers to equalize 2 teams for betting purposes; e.g., if a
team is considered to be 4 points better than another, the spread is 4 points;
to win a bet on the favorite, that team would need to win by more than the
spread (in this case, by more than 4 points); the margin of victory can be
more important than whether a team wins or loses.
-
- possession:
- to be holding or
in control of the ball.
-
- possession
arrow:
- in college, used
to determine which team's turn it is to inbounds the ball to begin a
period or in a jump ball situation.
-
- post
position:
- the position of
a player standing in the low post or high post.
-
- quadruple
double:
- a triple double with double-digits scored
in 4 categories.
-
- rebound:
- when a player
grabs a ball that is coming off the rim or backboard after a shot attempt;
see offensive rebound and defensive rebound.
-
- receiver:
- the player who
receives a pass from the ball handler.
-
- regulation
game:
- four 12-minute
quarters in the NBA or two 20-minute halves in college;
a game that ends without overtime periods.
-
- release:
- the moment that
the ball leaves a shooter's hands.
-
- rookie:
- a player in his
first NBA season.
-
- roster:
- the list of
players on a team.
-
- run:
- occurs when one
team scores several field goals in quick succession while
its opponents score few or none.
-
- salary
cap:
- an annual dollar
limit that a single team may pay all its players.
-
- scoring
opportunity:
- when a player
gets open for a shot that is likely to
score.
-
- screen or screener:
- the offensive
player who stands between a teammate and a defender to gives his teammate the
chance to take an open shot.
-
- shot
clock:
- a clock that
limits the time a team with the ball has to shoot it; 24 seconds in the
NBA; in college, 35 seconds for men, 30 seconds for women.
-
- shooter:
- a player who
takes a shot at the basket.
-
- shooter's
roll:
- the ability to
get even an inaccurate shot to bounce lightly off the rim and into the
basket
-
- shooting
range:
- the distance
from which a player is likely to make his shots.
-
- sidelines:
- 2 boundary lines
that run the length of the court.
-
- sixth man:
- the best
substitute on a team; usually the first
player to come off the bench to replace a starter.
-
- slam dunk:
- see dunk.
-
- squaring
up:
- when a player's
shoulders are facing the basket as he releases the ball for a shot; considered
good shooting position.
-
- starting
lineup:
- the 5 starters
who begin a game; usually a team's best players.
-
- substitute:
- a player who
comes into the game to replace a player on the court.
-
- swing man:
- a player who can
play both the guard and forward positions.
-
- team
fouls:
- each
personal foul committed by a player is
also counted against his team; when a team goes over the limit, its opponent is
awarded free-throw
opportunities.
-
- technical fouls or Ts:
- procedural
violations and misconduct that officials believe are detrimental to the
game; penalized by a single free-throw opportunity to the
non-offending team (2 free-throws and possession in college).
-
- 3-on-3:
- a game played
with only 3 players on the court for each team.
-
- 3-point
play:
- a 2-point
field goal followed by a successful
free-throw.
-
- 3-point
shot:
- a field goal worth 3 points because
the shooter had both feet on the floor behind the 3-point
line when he released the ball; also counts if one
foot is behind the line while the other is in the air.
-
- throw-in:
- the method by
which a team with possession inbounds the ball.
-
- timeout:
- when play is
temporarily suspended by an official or at the request of a team to
respond to an injured player or discuss strategy; there are full
timeouts (100 or 60 seconds in NBA, 120 seconds in WNBA, 75 or 60
seconds in college) and 20-second timeouts (30 seconds in college).
-
- tip-off:
- the initial
jump ball that starts the
game.
-
- transition:
- the shift from
offense to defense.
-
- traveling:
- a floor violation when the ball handler takes too many steps
without dribbling; also called walking.
-
- triple
double:
- when a player
scores double-digits in 3 categories during one game (points, assists and rebounds are most common, but it can
also be blocks or steals); a sign of great
versatility.
-
- turnover:
- when the
offense loses possession through its own fault by
passing the ball out of bounds or committing a floor violation.
-
- upset:
- when a
higher-seeded (better) team loses to a lower-seeded (inferior) one.
-
- violation:
- see floor violation.
-
- weakside:
- the side of the
court away from the ball.
-
- zone
defense:
- a defense
where
each defender is responsible for an area of the court and must guard any player who enters that area;
compare with man-to-man
defense.
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